Locations

Locations

Deponia locations and world guide — from the trash-heap town of Kuvaq to the floating utopia of Elysium, with every landmark and hidden area mapped.

15+
Major Locations
5
Main Settlements
Junkyard Planet
World

Introduction

The Locations hub maps the world of Deponia, from the trash-heap town of Kuvaq to the gleaming floating utopia of Elysium. The series' setting is one of its most memorable creations: an entire planet reduced to a vast garbage dump, where the rich live in a pristine city floating above the clouds while everyone else scrapes out a living in the mountains of trash below. Each game expands this world — the first game explores Kuvaq, the garbage mines, Port Fairee and the Lower Ascension Station; Chaos on Deponia roams further across the junkyard; and Goodbye Deponia reveals more of Elysium itself. This hub covers every major location across the trilogy, explains the social structure that makes Deponia's world satirical, and helps you navigate the areas you will visit in each chapter.

Key Locations Across the Trilogy

LocationRegionSignificance
KuvaqJunkyard surfaceRufus's hometown
ElysiumFloating cityUtopia of the rich
Port FaireeCoastal junkyardHarbor town
Lower Ascension StationLaunch siteGate to Elysium
Garbage MinesUndergroundResource tunnels

Location Profiles

S

Kuvaq

Rufus's hometown and the opening setting of the trilogy — a ramshackle settlement built on mountains of trash dumped from Elysium, full of eccentric residents and rusted machinery. Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.

RoleProtagonist's home and the starting area of the first game Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.
AtmosphereCozy chaos among the garbage, with a stubborn, proud community Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.
S

Elysium

The floating utopia of the rich — pristine, luxurious and detached from the garbage planet below. Goal's home and Rufus's dream destination, central to the trilogy's satire. Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.

RoleThe goal Rufus schemes to reach across the whole trilogy Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.
ThemeThe series' central satire of wealth and indifference Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.
A

Junkyard Planet

The vast garbage dump covering the entire surface of Deponia — both the setting's joke and its tragedy, hiding resources, communities, and centuries of Elysian waste. Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.

RoleThe overarching setting of the entire series Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.
SignificanceGarbage is both the planet's curse and the source of its resources Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.
A

Lower Ascension Station

The launch point where Rufus tries to reach the world above — the gateway between the junkyard surface and Elysium, and the site of the first game's climax. Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.

RoleKey chapter setting and the physical link to Elysium Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.
ClimaxSite of the first game's dramatic finale Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.
B

Port Fairee

The harbor town where Captain Bozo and his trawler help Rufus — a maritime settlement on the junkyard coast, introducing one of the trilogy's most memorable allies. Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.

RoleCoastal location and ally hub in the first game Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.
Notable ResidentCaptain Bozo and his trawler Understanding this area makes navigating the rest of the game dramatically easier when items send you back here.

Core Mechanics

Locations in Deponia are hand-painted scenes that function as puzzle containers — each chapter is set in a distinct area with a set of hotspots to interact with, and progress within the chapter is defined by solving the puzzles of that location. Navigating between areas is a core loop: the first game centers on finding a way off the planet from Kuvaq through the ascension infrastructure, while later games open up more of the map. The world's geography is satirical — the vertical divide between the trash-covered surface and the pristine floating Elysium is the series' central social metaphor. Many puzzles involve the environment itself: climbing garbage piles, operating machinery, or using the transport between areas. Understanding each location's layout and the items that can be found there is essential for solving the game's multi-chapter item chains.

Advantages

A location guide turns Deponia's sprawling hand-painted world into something navigable. The games are full of areas that look similar — mountains of garbage, rusted machinery, and ramshackle buildings — and it is easy to forget where a specific item or character lives. Our location profiles document what each area contains, which characters appear there, and what puzzles are solved there, so you always know where to return when an item from an earlier chapter becomes useful. The guide also explains the world's social geography, which enriches your understanding of the story's satire. For completionists, knowing the hidden areas and optional content in each location helps ensure nothing is missed.

Challenges

Deponia's world is deliberately chaotic, and that creates challenges for a location guide. The junkyard setting means many areas are visually similar, and the games sometimes reuse environmental assets in ways that make it hard to describe locations precisely. The geography also shifts between games — later entries in the trilogy take place in different parts of Deponia, and Elysium is only fully explorable in the later games. Some locations appear in optional or missable contexts, so a guide that relies on the main path may not cover every corner of the map. Our profiles focus on the areas that matter to the main story while noting the optional landmarks that completionists will want to explore.

Frequently Asked Questions

What is the world of Deponia?+
Deponia is a planet entirely covered in garbage, dumped there for generations by the residents of Elysium, a floating city where the rich live in luxury. The surface is a vast junkyard where the planet's original inhabitants — the Deponians — scrape out a living in settlements like Kuvaq and Port Fairee. The vertical divide between the trash-covered surface and the pristine floating Elysium is the series' central social satire: the wealthy literally look down on the planet they have buried in waste. The story follows Rufus, a surface-dweller who dreams of reaching Elysium.
Where does Deponia take place?+
The trilogy takes place across multiple locations on the planet Deponia. The first game is set primarily in Kuvaq, Rufus's hometown, and spreads outward to the garbage mines, Port Fairee, and the Lower Ascension Station. Chaos on Deponia explores more of the junkyard surface, while Goodbye Deponia finally takes the player to Elysium itself. The world is hand-painted in a detailed comic style, with each location built from mountains of trash, rusted machinery, and the occasional beautiful piece of Elysian technology that has fallen from the sky.
What is Elysium in Deponia?+
Elysium is the floating city of the rich in Deponia — a pristine, technologically advanced utopia that hovers above the garbage-covered surface. Its citizens enjoy a life of luxury and have largely forgotten that Deponia still holds human life, which is the series' central satire. Rufus's entire goal is to reach Elysium, and Goal is an Elysian who crashes into his world. The later games reveal more about Elysium's society and its role in the trilogy's conspiracy, including how the city's waste has buried the planet below.

Quick Tips

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Return to earlier locations when you get new items. Deponia's multi-chapter item chains often require using a newly acquired object on a hotspot in a previous area, so a location you completed can become relevant again — remember what each area contains. Keeping this location in mind while you explore will save you from getting lost in the visual chaos of the junkyard.

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Use the middle-mouse hotspot highlighter in unfamiliar areas. Because the junkyard is visually dense, it is easy to miss interactive objects buried in the trash. The highlighter reveals every hotspot and is especially useful in new locations before you learn their layout. Keeping this location in mind while you explore will save you from getting lost in the visual chaos of the junkyard.

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Track which characters live where. Each Deponia location has a small cast of residents, and puzzles often require returning to a specific person in a specific place. Knowing who is where saves you from wandering the entire map when an item needs to be delivered. Keeping this location in mind while you explore will save you from getting lost in the visual chaos of the junkyard.

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